Badly Shaved Monkey
Anti-homeopathy illuminati member
- Joined
- Feb 5, 2004
- Messages
- 5,363
wittgenst3in said:second image...
Sorry, just to clarify, how many axes are involved in generating those images?
wittgenst3in said:second image...
Refreshing.No, not a homeopathy thread.
Zombified said:To rotate a point around the origin by this rotation, you multiply the vector to the point by this matrix. To apply more than one rotation, you multiply by multiple matrices. You can immediately see that the order of multiplication matters: matrix multiplication is not commutative. The set of all such matrices is called SO(3), which is a representation of the three-dimensional rotation group.
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If you want to find the exact path of a particle to which multiple rotations are being applied, you'd multiply a bunch of infinitesimal rotations together and start integrating. Since all the matrices involves sines and cosines that you're integrating, the result will be a vector whose components are a big combination of sines and cosines of various angular velocities times time. So any arbitrary combination of rotations will in fact be periodic.
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Now for some reason I don't understand, reading this thread, what combination of rotations BSM wants to end up with. I think an infinite set of rotations would not converge, but I'm speculating.
Hrm, I was afraid of that. But the math is interesting and has useful applications to quantum mechanics and particles physics....Badly Shaved Monkey said:1. A bit too much maths and not an answer I can shut my eyes and visualise.
You can get an exact solution once you know what the set of rotations are, but for many axes, if the rotational frequencies are different the answer will be very complicated. If you want to compose an infinite number of rotations, I don't know if that has an answer.Have you reached a solution or is it an essentially unanswrable question?
The rotations can be applied simultaneously in time, but they're still ordered in terms of which rotations affects which other rotations. It's like your example of a gimbal mechanism: A rotation in the outer part of the mechanism actually changes the axis of the inner rotation. If you imagine this is as a set of concentric spheres where adjacent spheres are connected with a rotating bearing at two opposite points, you can rotate all the bearings simultaneously, but the spheres are ordered spatially - some are inside others.2. Am I to take it tha because of the non-commutative nature of teh matrix multiplication, I can't just say that I want all the rotations considered simultaneously. That seems odd. I can see that if you do add them sequentially then the order would matter, but I don't see why I'm not allowed to state that there is no order, but that all the rotations start simultaneously, bearing in mind thta this is an abstraction not real physics.
Do you mean all the rotations have the same angular rate?3. I'm assuming that viewed from then end of each axis at its termination in the N hemisphere and looking along each axis, that rotation about each axis is the same as for any other axis and constant.
Beats arguing with K*m*r.4. Thanks
Badly Shaved Monkey said:Sorry, just to clarify, how many axes are involved in generating those images?
Pragmatist said:We know that if we have two rotations about a pair of orthogonal axes, then that is equivalent to a single rotation about some intermediate axis.
roger said:I haven't read this thread deeply, but am confused about the math being used to generate the plots. In 3D graphics we face a problem called gimbal lock when applying successive rotations to an object.
Zombified said:If you want to compose an infinite number of rotations, I don't know if that has an answer.
I hope it does. I like my maths to give proper 'answers', not reduced to how many iterations you can be bothered to calculate![]()
The rotations can be applied simultaneously in time, but they're still ordered in terms of which rotations affects which other rotations. It's like your example of a gimbal mechanism: A rotation in the outer part of the mechanism actually changes the axis of the inner rotation. If you imagine this is as a set of concentric spheres where adjacent spheres are connected with a rotating bearing at two opposite points, you can rotate all the bearings simultaneously, but the spheres are ordered spatially - some are inside others.
That's what I hoped I avoided when I abstracted the problem away from a real set of concentric gimbals to a sphere spinning on infinite imaginary pins stuck through it. t=0, nothing. t=+infinitessimal, infinitessimal rotation about ALL axes.
Do you mean all the rotations have the same angular rate?
Yes
Badly Shaved Monkey said:
This dosen't sit right with me. Grumble grumble. I wish I knew my calculus better.69dodge said:Finite angular displacements do not, in general, commute, but infinitesimal angular displacements do, and therefore so do angular velocities, which are the ratio of an infinitesimal angular displacement divided by an infinitesimal period of time.
69dodge said:
The MATLAB pictures are great. I think a couple more, showing the points after 90 degrees and 270 degrees, would clarify which part of the figure eight corresponds to which part of the flat disc.
wittgenst3in said:That is the problem right here. It isn't equivalent. I thought it might be a simple vector additon problem in my first post, but after thinking about it, it's not. I was too busy thinking about precession problems from first year physics.
Say I have a globe. If I rotate the globe around the N-S axis it is spinning a certain way. Now rotate the globe around a different axis. What happens? The north-south line moves. This means that the direction of the axes for one rotation depend on the angular position of the other set of axes.
Or in mechanical analogy, your gimbals have to be concentric to each other in a order. Although they can all spin together, in order to locate(know the position of) the globe in 3D space, it is necesary to know the angles of rotation, and the order in which they relate to one another.
Take a practical example. In an airplane, the terms are roll, pitch and yaw. These are not great definitions but they'll do.
Roll: Side to side rotation. Around an axis drawn from the nose of the plane to the tail.
Pitch: Front-back motion. Around an axis drawn from one wingtip to another.
Yaw: left to right rotation, like on a swivel chair. Around an axis drawn from the ceiling through the floor.
Now, if I can just add up rotations, it dosen't matter the order in which they are applied. On the other hand if I can't then two moves with different orders won't be the same.
Ok, sit at the controls now. Plane is level and facing north.
a) Pitch back 90 degrees and yaw left 90 degrees.
You are now facing west and the horizon is vertical to you, with your head pointing south.
b) start again, this time yaw left 90 degrees and then pitch back 90 degrees. You are now facing directly upwards with your head pointed east.
This isn't the best explaination but it's as good as I can come up with.
It can't have more than one axis of rotation at a time. But at different times it may have different axes of rotation.Originally posted by Pragmatist
I cannot see how a uniform sphere can have more than one real axis of rotation (relative to a fixed observer).
No, because the sphere might start rotating about a totally different axis before the point has a chance to describe a complete circle.From the point of view of any FIXED observer, any point on the surface of that sphere (except for the poles of rotation) will describe a circle relative to the fixed observer.