excaza
Illuminator
- Joined
- Nov 19, 2007
- Messages
- 3,593
I think this would be the right forum to get some insight on my random musings. This is a cross post from the forums I participate in as part of my online spaceships game (EVE), but I'm curious to hear what other people think about it.
ETA: I know some of the jargon is a little game-specific, so if anyone needs clarification I'd be happy to oblige.
Thoughts?me said:This is a question I've been thinking about for a while, and I'm curious to see what people's thoughts are about the applicability of skills utilized by MMOs (and other similar genres) and how applicable they are to real life situations. But before I go into it, let me preface this with a little background on myself. I've been playing various MMOs on and off for approximately 9 years. The majority of my time with MMOs has been spent with turn-based games; I started with Utopia, moved to Earth:2025, then moved to AstroEmpires, and a couple months ago I picked up EVE.
I started thinking about this question many years ago when I was a junior in high school and filling out my application to the US Naval Academy. I was trying to think of leadership activities to put on my application (the lack of which was the reason for my rejection both years I applied) , and I was toying around with the idea of including my experience with Earth:2025 in my essay. Now most would say, "don't be silly, that's a video game," which, while true, I don't feel necessarily discredits it completely. For those who aren't aware, Earth:2025 was an online, turn-based game. There were multiple servers, but the ones I played focused on clans. I was part of one of the largest alliances (Illuminati X, if anyone played), and we usually had about 100-150 players over the course of the round (servers reset every couple months). While many of the players and alliances focused on the leaderboard, a good chunk of the clans focused solely on warring, which brings me to my reasoning for thinking about it in the first place. The first few resets I was in the clan I was fairly low level, but as I gained more experience I moved up the leadership chain (focusing mainly on diplomacy, which I eventually headed). As I went up the chain, my responsibilities grew, and I was helping new players learn how to run their countries, juggling diplomats, and working to mitigate any stupid mistakes our members were making. I was also one of the head warchat leaders; during wartime, we would have rotating warchats on mIRC where we would target enemy players and attempt to destroy their countries. These chats were very time-sensitive, and the chat leaders had to pick preliminary targets, get intelligence on them, figure out the attack composition of the friendly players, and then attack the final target and kill it before he got a chance to come online and stonewall the attacks, causing us to waste money and turns. This is quite a bit of information to handle, especially when warchats could involve 30-40 people, and sometimes more if it's a multi-clan effort. It was necessary for the leaders not to panic when targets came online, or if we started getting attacked in the middle of our run, and also to quickly act on the intelligence being gathered. The situation was similar in AstroEmpires (spreadsheets in space), except the numbers were greater and we made use of VOIP communications (vent/mumble) instead of mIRC. While it is a video game with only 0's and 1's on the line, I feel like some of these skills are still relevant to many real life applications. I didn't put it in my essay though.
I think this is even more pronounced for MMOs like EVE. In combat as a leadership position, not only do you have friendly and unfriendly fleet compositions to think about, but you've got grid positioning to account for, along with intelligence on any potential reinforcements coming in from off grid or out of system. This is a lot of information to digest, and you need to do it quickly without losing your cool. To me, this has a lot of correlation with traditional military leadership, even if it is just virtual spaceships. This doesn't even include the other areas of eve, even just the e-uni. Here in the uni we've got combat leadership, we've got diplomatic leadership, we've got educational leadership, plus we've got a bunch of people working logistics behind the scenes to make sure the wallet is full, the POS doesn't fall out of the sky, and many other things, for thousands of people.
So after that wall of gibberish, here's my question: What do you guys think about touching on experience with MMOs as part of a job application? I don't mean putting "I play games" on my resume, but referencing it in an interview. There are roles in EVE and other MMOs that are not trivial, and require skill and patience to do well.
ETA: I know some of the jargon is a little game-specific, so if anyone needs clarification I'd be happy to oblige.
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