• Quick note - the problem with Youtube videos not embedding on the forum appears to have been fixed, thanks to ZiprHead. If you do still see problems let me know.

Win32 API Question

It's a 1mb download. Surely you can download 1mb.
 
Got it! I have SpriteCraft. But... the example code is in VB, which I only know a little of, and the actual C++ code is not only in Visual C++, but way beyond my level of experience. So what I'm going to do is take that as an example thing and create my own game engine. Maybe there's an "Advanced C++ For Dummies" out there that I should check out. Or maybe even "Advanced Game/Windows Programming For Dummies". Yeaaahh...:rolleyes:
 
I think that is a good idea - glean what you can from that package, and write your own. If you want to create great games, you need to roll your own anyway - using somebody else's package means you will be a year or two behind the curve, always catching up, never being original. That's a bit overstated, but largely true.

CodeGuru is another site with a lot of tutorials. The GDI and graphics sections are very applicable. For example, in the bitmap section is an article on making transparent bitmaps. Be warned - the code quality in these is quite variable. Don't take everything as gospel.
 
Thanks! I am working on the SpriteCraft-based engine now. The particle system looks to be the hardest part because I have never (successfully) used OpenGL before.
 
Beware of using TransparentBlt() on Win95 and Win98 machines, as it has a well known resource leak on those operating systems when unpatched.
 
Yep. But, um, looking back at your posts, I don't know what the heck a Grep is. Can anyone explain? And I am using a 98, which might be it... I have already encountered this suggestion from the guys on RPG-Dev.net and RPGDX.net.
 
grep searches for text within a file. It is a unix utility, but there are many windows variants. In Windows Explorer, the find function allows you to search inside of files. grep is much more powerful, and worth knowing about, but for this purpose the windows search facility is fine.

But, as I pointed out, your compiler does not support TransparentBlt, so you can't use it anyway.
 
Okay. I'll do that. Since my compiler doesn't support TransparentBlt(), I'll have to use OpenGL. This could be a problem.
 
No, since your compiler doesn't support TransparentBlt(), you just need to write your own TransparentBlt routine. :) I provided a link above on how to do that.
 

Back
Top Bottom