I think space combat (if such a thing ever takes place, which I kind of doubt) will be all about stealth. With high-powered lasers, if they can see you, they can kill you in less than a second. The only way to survive will be to avoid detection in the first place.
Ships will be black, radar-absorbent, and probably mostly spherical to minimize surface area. I would expect just enough armor to withstand impacts with random space debris -- weapons will be so powerful that defense is a non-issue.
I don't think designers will be concerned with rotating to simulate gravity, either -- I think it's more likely that we'll simply find some way of treating the physiological effects of zero-g on an individual basis. A ship with a rotating section large enough to accomodate the crew would have a fair amount of angular momentum, and that will be a huge liability in maneuvering. Remember the high school experiment where you spin up a bicycle wheel with handles, and then try to turn it?
There won't be a lot of dramatic acceleration, either, at least with rockets. If you don't want to get spotted, you'll set your course from a very great distance or from behind cover, and then coast into weapons range. New or exotic propulsion systems might change this, though.
The big problem will be heat. Powerplants large enough to power offensive lasers will probably put out a fair amount, and even human bodies alone will contribute to the problem. You want to be able to radiate that waste heat away when things are calm, but hide it when you're running silent. I'm picturing retractable radiator fins.
Even so, you'll still be generating the heat when you're trying to stay invisible, so you have to have some way to conceal it. Make the hull as close to a perfect insulator as possible. Then the problem becomes that the interior of the ship gets hotter and hotter the longer it stays hidden. No problem -- carry a huge chunk of ice, or something like it, as a heat sink. Not only does it absorb heat because it's cold, it also absorbs extra heat as it melts. You can freeze it again when combat is over and you don't have to worry about being spotted.
I don't think missiles will work as weapons. In order to be fast and maneuverable, they'll have to have a lot of exhaust, which makes them very easy to track. Fast as they are, lasers would have no trouble shooting them down. Projectile weapons are inferior to lasers in just about every way, so they're out, too. Mines might be an effective tactic if you're on the defensive.
In any case, I wouldn't expect space battles to be very dramatic. Most likely they'd consist of long periods of total inactivity, followed by a few seconds of bright light, and that would be it.
Jeremy
Ships will be black, radar-absorbent, and probably mostly spherical to minimize surface area. I would expect just enough armor to withstand impacts with random space debris -- weapons will be so powerful that defense is a non-issue.
I don't think designers will be concerned with rotating to simulate gravity, either -- I think it's more likely that we'll simply find some way of treating the physiological effects of zero-g on an individual basis. A ship with a rotating section large enough to accomodate the crew would have a fair amount of angular momentum, and that will be a huge liability in maneuvering. Remember the high school experiment where you spin up a bicycle wheel with handles, and then try to turn it?
There won't be a lot of dramatic acceleration, either, at least with rockets. If you don't want to get spotted, you'll set your course from a very great distance or from behind cover, and then coast into weapons range. New or exotic propulsion systems might change this, though.
The big problem will be heat. Powerplants large enough to power offensive lasers will probably put out a fair amount, and even human bodies alone will contribute to the problem. You want to be able to radiate that waste heat away when things are calm, but hide it when you're running silent. I'm picturing retractable radiator fins.
Even so, you'll still be generating the heat when you're trying to stay invisible, so you have to have some way to conceal it. Make the hull as close to a perfect insulator as possible. Then the problem becomes that the interior of the ship gets hotter and hotter the longer it stays hidden. No problem -- carry a huge chunk of ice, or something like it, as a heat sink. Not only does it absorb heat because it's cold, it also absorbs extra heat as it melts. You can freeze it again when combat is over and you don't have to worry about being spotted.
I don't think missiles will work as weapons. In order to be fast and maneuverable, they'll have to have a lot of exhaust, which makes them very easy to track. Fast as they are, lasers would have no trouble shooting them down. Projectile weapons are inferior to lasers in just about every way, so they're out, too. Mines might be an effective tactic if you're on the defensive.
In any case, I wouldn't expect space battles to be very dramatic. Most likely they'd consist of long periods of total inactivity, followed by a few seconds of bright light, and that would be it.
Jeremy