Sorcery in Iraq

tracer said:

If all you wanted to do was see invisible creatures, the 6th-level true seeing spell was overkill.

All you needed was a plain old 3rd-level detect invisibilty spell. The only kind of invisibility that detect invisibilty couldn't see through was dust of disappearance. (I'm not sure about the invisibility conferred by etherealness, though.)
Stop raining on my rules-lawyering!;)
 
tracer
All you needed was a plain old 3rd-level detect invisibilty spell. The only kind of invisibility that detect invisibilty couldn't see through was dust of disappearance. (I'm not sure about the invisibility conferred by etherealness, though.)
Actually see invisible is only 2nd level. There is a cleric spell called invisibility purge that removes all invisibility within an area or you could have the wizard 5th or sorcerer 6th (sorcerer's don’t' get 3rd level spells until 6th level) meta-magic glitter dust over an area to find all the invisible creatures.
NOTE: I know glitter dust is already and area spell but it covers a very small area and you would want to enhance the spell to increase the area covered.

Or combine the ideas and have the arcane caster use invisibility 10' radius, the cleric cast create water to make an area muddy and then when the troops and vehicles go through the arcane cast transmute mud to stone.

Ossai
 
Ossai said:
Actually see invisible is only 2nd level. There is a cleric spell called invisibility purge that removes all invisibility within an area or you could have the wizard 5th or sorcerer 6th (sorcerer's don’t' get 3rd level spells until 6th level) meta-magic glitter dust over an area to find all the invisible creatures.
NOTE: I know glitter dust is already and area spell but it covers a very small area and you would want to enhance the spell to increase the area covered.
Bah, you crazy kids and your fancy-schmancy newfangled 3rd and 3.5th Edition rules!

Why, when I was your age, we didn't have sorcerers or see invisible spells. We had to put up with rulebooks claiming to have been authored by Gary Gygax, with 100 gradiations of Strength between Strength 18 and Strength 19, and negative armor classes, and to-hit charts (charts!) for each different kind of character class. And weeeeeeeeee liked it!*



*) We especially liked the part where fireball and lightning bolt spells had no upper limit on the number of damage dice they did -- a 35th-level magic-user would cast 35d6 fireballs. Ah, those were the days!
 
tracer said:

Bah, you crazy kids and your fancy-schmancy newfangled 3rd and 3.5th Edition rules!

Why, when I was your age, we didn't have sorcerers or see invisible spells. We had to put up with rulebooks claiming to have been authored by Gary Gygax, with 100 gradiations of Strength between Strength 18 and Strength 19, and negative armor classes, and to-hit charts (charts!) for each different kind of character class. And weeeeeeeeee liked it!*



*) We especially liked the part where fireball and lightning bolt spells had no upper limit on the number of damage dice they did -- a 35th-level magic-user would cast 35d6 fireballs. Ah, those were the days!

Some of us old-timers made the switch you know. Gotta keep up with the times. I started on 1st edition in nigh on Nineteen Tickity-five. Had to say "Tickity" because Qadafi had stolen the word "Eighty". What was I saying? Oh yes. In my day you had to play D&D with an onion on your belt, as was the style of the time...
 
Tracer
Bah, you crazy kids and your fancy-schmancy newfangled 3rd and 3.5th Edition rules!
Hey, I started off with the Red Boxed set that carried characters to 3rd level. I still like AD&D 1st edition where magic missile was basically a machine gun effect at high levels. :D

negative armor classes, and to-hit charts (charts!) for each different kind of character class.
WE didn't need no stinkin chart! WE had THACO memorized for our characters.

Hexxenhammer
I remember well the days of the holy 'belt onion.'

Ossai
 
Ossai said:
WE didn't need no stinkin chart! WE had THACO memorized for our characters.
But back in the 1st Edition days, THAC0 wasn't enough! Remember what happened when your to-hit chart reached "20"?
 
i used to play without rules, because books were so expensive and made with papyrus. now those were the days: going down the street, pretending people were orcs and chopping their heads off with your khopesh!
 

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