Cleopatra said:

My flame, how shall I be able to thank you for that?
I'm sure I'll be able to think of something.
Meanwhile, in case those of you tuning in are interested at all, let me give you a rundown of the tools I use.
Paper
Yes, of course there's the paper. For finished projects I use 100% cotton fiber sheets with a medium finish. Sketching and practice is done on lighter-weight (and cheaper) drawing pads. I use all-white paper.
Pencils
I use graphite, and
occasionally charcoal. Drawing pencils come in several grades, ranging from soft, dark 8B to hard, light 8H. I have personally never needed or used anything harder than 2H. Here's a little chart I made to help you out:
The softer, smudgier stuff is on the left, the harder stuff is on the right. Graphite hardness is controlled by the amount of clay mixed with it - the more clay, the harder and less smudgy the graphite. When drawing, I typically start the "wireframes" with a 2H and move left from there as the work develops.
Erasers
I have three. My "working eraser", which I consider as much a drawing tool as my pencils, is kneaded rubber. It's pliable, like modeling clay, and it can be shaped as necessary. It's easy to keep clean - just knead it. My "mistake eraser" is a small Artgum cube, and I have a plain white vinyl eraser for finishing and cleanup.
Blenders
There are three kinds - tortillons (rolled-up paper, more or less) for precision blending; thick, sandable paper "stumps" for medium-sized areas; and chamois cloth for large areas like skies and clouds.
My drawing "kit" is rounded out by a small metal pencil sharpener and a "pad" of sandpaper for the stumps and tortillons. All of this, by the way (except for the paper, of course) fits into a little 8 x 2 x 2 inch pouch which fits in my coat pocket and can be carried anywhere.
...
When starting a big project, like Cleopatra's "pyramid in the desert" (yeah, just a pyramid? Don't think so...), I work in stages. The very first thing I do is create what's called a "thumbnail" - a 5-by-5-inch miniature version of what the finished drawing will look like it. It is a very rough sketch with no blending values. In it, I decide what elements I want in the finished drawing, and proportion and scale them correctly. Doing this in the thumbnail helps resolve conflicts that might later arise in your drawing. Nothing sucks like spending hours on a project only to find out near the end that nothing is working together right because you have no frame of reference.
Next, and possibly the longest step, is the study, or practice, period. That's where I'm at now. In this step, you look through your thumbnail, seperate the individual elements, and practice each one over and over. If you're not sure exactly what something looks like, go get your books and photos and find out, and then start practicing it. For this project, I'm practicing things like columns...
and river boats...
...and other things, of course. I'll practice until I'm comfortable and confident at drawing all these objects from every angle. Doing this cuts down the amount of "mistake erasing" on your final project
dramatically. Earlier in my life, as I was learning to draw, I'd conjure up a picture in my head and start trying to draw it, only to give up in frustration when I couldn't draw something perfectly. Back then I didn't understand the concept of "sketching study" as opposed to actual drawing. Now I do, and it makes a difference.
And the last step, naturally, is the finished drawing. It might be a few days or even a couple of weeks before you get to this step, but the hard work pays off.
Well, there's a long-winded heads-up for all of you. I can't wait to see what the final result looks like. I'll wager Cleo can't wait, either...but, I won't cheat by showing you the thumbnail; you'll just have to tough it out.
