Basically, I simulate clocks as living organisms. Selective pressure is focused on their ability to accurately tell time. NO goal is imposed on the design (you can tell this because every simulation ends with a differently constructed clock). And it works. Clocks evolve through a series of transitional forms: Pendulum, Proto-clock, 1-handed Clock, 2-handed Clock, 3-handed Clock, and 4-handed Clock. Gradually the complexity is built up.
These labels I have assigned to the transitional forms have nothing to do with the simulation itself. They are names I assigned so that we could analyze what the population was doing. The clocks are just clocks, living in their world, trying to tell time as accurately as possible.
One thing I wanted to address but didn't have time in the video is how rapid the transitional period can be. In some simulations the population goes from pendulums to 3-handed Clocks in a hundred or so generations. And the transitions between the transitional forms are even more rapid, happening in about ten generations. Chances are none or a very limited representation of that transition will be preserved in the fossil record.
One thing I should add. The program does not draw the clocks. It maintains, mates, and simulates them, but the drawing must be done manually from the genome matrix.
The program is written in MatLab.
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To download the program go to:
www.mediafire.com/?1umdtnwayyp