Ah, I see. Stretching out the box this way doesn't leave it as a square, so if you "forget" how you stretched it and just rely on the 140x80 your box will still be bigger than it needs to be for some angles.
Hey, if all you're wanting to do is flip, stretch, and rotate, why don't you just keep the four corner points in memory and do the boundary calculations based on them?
Hey, if all you're wanting to do is flip, stretch, and rotate, why don't you just keep the four corner points in memory and do the boundary calculations based on them?