Belz...
Fiend God
Yes, violent video games should be banned. No sane person could think otherwise.
Well, that would leave Tetris, then.
Yes, violent video games should be banned. No sane person could think otherwise.
No. Should violent comics be banned ? Should violent movies be banned ? Should violent novels be banned ? Should violent theatre be banned ? Music ?
What's wrong with fictional violence, except for people who can't distinguish it from reality ? Why ruin it for the rest of us ?
People have historically liked fictional violence and I see nothing wrong with that.
Yes, violent video games should be banned. No sane person could think otherwise.
Maybe you want to defend this idea to some (any) extent?
Why break with tradition?
I'm always fond of pointing out that human beings are innately capable of violence, and that much of the most horrific violence through history was done prior to the invention of any "media" at all.
Censors and their supporters are smarter than you, you see. You're too stupid to comprehend the intricacies of why BlackOps II or GTA are bad, and so they're going to comprehend for you, and your own good.![]()
"Censorship is like denying adults a good steak because babies can't chew it."
Paraphrased, allegedly by Mark Twain.
Remids me of a stupid video game law here in Québec that forces retailers to only display video games with French-language covers. So now video game companies have to pay extra money for 7 million people who can already read English. It hurts game consumers, vendors, distributors and producers. The only people who gain from this is the people who lobbied for this law because they 'felt' the situation needed fixing. I'll bet you they don't play video games.
Every label and sign in Quebec must be if French first and most prominently."Most games are also released in France these days, so it shouldn't exactly be a big deal" is what I was going to write before I remembered that Canada is on NTSC.
The banning initiative for synchronized swimming and golf is in work.Also consider sports--most of those are violent as well.
Some of them became Predator pilots, so maybe the rabbi was on to something.From my recent research paper on the subject:
"...[A] rabbi who, speaking of the seminal game Space Invaders in 1982 alleged:
"When children spend hours in front of a screen playing some of these games that are inherently violent, they will tend to look at people as they look at these little blips on the screen that must be zapped—that must be killed before they are killed. And it is my concern that 10, 20 years down the line we're going to see a group of children who then become adults who don't view people as human beings, but rather view them as other blips to be destroyed—as things." "
1. does this influence extend beyond being "slight"? I.e. how significant is it?
mike said:2. what responsibility does this place on video game makers?
mike said:3. if the influence is way more than just "slight", then should violent videogames be banned?
Peace, love and tranquility.
implying that the answer to the question "can video games ever in any way have the slightest influence in violence ever" is "yes". So I'm then curious about the follow-up questions:
1. does this influence extend beyond being "slight"? I.e. how significant is it?
2. what responsibility does this place on video game makers?
3. if the influence is way more than just "slight", then should violent videogames be banned?
Early day motion 2427 UK states "that there is increasing evidence of a link between perpetrators of violent crime and violent video games users".
Early day motion 3014. "Anders Breivik about the tragic events in Norway in July 2011; notes that in his submission of evidence to the court Breivik describes how he trained for the attacks using the video game Call of Duty: Modern Warfare".
1. No. Insignificant.
2. Moot
3. Moot
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[The number of ex-Doom and ex-Wolfenstein players who are currently productive members of society numbers in the near-gabillions. Rather than seeking to force a causative link where there is only a tenuous-at-best correlation, those who think "violent video games" are a problem should perhaps instead ask themselves why "violent video games" are teh eeeeebils, but "serving in the military, where you get the opportunity to actually do what you only pretend to do in a small subset of video games", is reason for full honors.
When we are willing to admit to ourselves that training people to kill efficiently and then letting them actually do it creates no shortage of problems for those people (see: PTSD and variants, ever since WW2), then perhaps we can talk about video games. In the meantime, however, I LOL at those loons.]