The August 4th Economist had a op-ed piece and a 3 page article on video games. A fake video game cover was even on the cover.
The Economist compares the furor over video games to the reaction to rock 'n roll music and suggest that all new technologies are considered subversive but older generations.
ETA: They also have a graph that shows that as the sale of video games has increased, the crime rate has dropped. Clearly this is not particularly meaningful but it also shows that video games do not significantly increase crime.
CBL
http://www.economist.com/displaystory.cfm?story_id=4246109As video gaming spreads, the debate about its social impact is intensifying
IS IT a new medium on a par with film and music, a valuable educational tool, a form of harmless fun or a digital menace that turns children into violent zombies? Video gaming is all these things, depending on whom you ask.
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Start with the demographics. Attitudes towards gaming depend to a great extent on age. In America, for example, half of the population plays computer or video games. However most players are under 40—according to Nielsen, a market-research firm, 76% of them—while most critics of gaming are over 40. An entire generation that began gaming as children has kept playing. The average age of American gamers is 30. Most are “digital natives†who grew up surrounded by technology, argues Marc Prensky of games2train, a firm that promotes the educational use of games. He describes older people as “digital immigrants†who, like newcomers anywhere, have had to adapt in various ways to their new digital surroundings.
The Economist compares the furor over video games to the reaction to rock 'n roll music and suggest that all new technologies are considered subversive but older generations.
http://www.economist.com/displaystory.cfm?story_id=4247084Scepticism of new media is a tradition with deep roots, going back at least as far as Socrates' objections to written texts, outlined in Plato's Phaedrus. Socrates worried that relying on written texts, rather than the oral tradition, would “create forgetfulness in the learners' souls, because they will not use their memories; they will trust to the external written characters and not remember of themselves.â€
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Novels were once considered too low-brow for university literature courses, but eventually the disapproving professors retired. Waltz music and dancing were condemned in the 19th century; all that twirling was thought to be “intoxicating†and “depravedâ€, and the music was outlawed in some places. Today it is hard to imagine what the fuss was about. And rock and roll was thought to encourage violence, promiscuity and satanism; but today even grannies buy Coldplay albums.
ETA: They also have a graph that shows that as the sale of video games has increased, the crime rate has dropped. Clearly this is not particularly meaningful but it also shows that video games do not significantly increase crime.
CBL