Forgive me for not knowing what else to call it. I'll post the post in it's entirety here, the original being in the obvious thread:
"Would it ever be ethical to download software from a p2p?"
I think a more interesign question would be:
"Will it ever be unethical to demand money for something that technology has made freely available to everyone?"
The makers of that thing obviously need to be compensated for their work, but it is not as if treating their work as 'intellectual property' is the only way. Here are some of the alternatives, all allowing people to freely copy as much as they want:
Public distribution systems
State distribution: Programmers, musicians and other intellectual innovators are all employed by the state and paid from tax money. It could be a tax on empty media or copying devices.
License System (BBC broadcasting model): People who own equipment that enables them to make copies of copyrighted works are mandated by law to pay license fees, but these fees are not handled by the state, but by a more or less independent organization which pays intellectual innovators for their work.
Diverse Public distribution System (Dutch Public Broadcasting model): Intellectual innovators are paid with money raised from taxes or a license system, but the money is distributed by several independent organizations representing population groups. The way the money is divided among these groups might depend on elections or on the number of paying members of these organizations (which would also increase the amount of money).
Free market systems
Insurance model: All people can insure themselves for the 'risk' of doing an intellectual innovation. Those that do are paid from the money raised by the premiums. Insurance companies have commities to decide how innovative it is to determine how much money should be paid. People can decide whether what kind of coverage they want: if they expect to be very creative they can take an insurance that will pay them lots or allows many payments for a high premium, while people who don't expect to do anything creative might be satisfied with a low premium or no insurance at all (in which case they won't make any money if they do make something innovative). If too few people insure themselves to make this system work, causing premiums to rise too high, the government can make it mandatory (like health insurance should) so all people contribute even if it is a low mandatory premium.
Hardware manufacturer sponsoring: People who sell hardware - like computers, CD players - ultimately depend on software that is easily available to users. It makes sense that they could pay to ensure there is a large pool of software titles available. This model is especially useful for manufacturers that want to push new hardware onto the consumer. They can make sure themselves that the new gadget is interesting for consumers to use. Obviously hardware will become more expensive, but people will never have to buy software again and copy it freely.
Classic Shareware Model: The software is freely available but the maker asks for a voluntary donation. Any profit that is made could be shared with the registered users to encourage them to pay. Only a small percentage of the people is likely to pay, but because the software spreads more easily, the maker might still profit from it.
Lottery Shareware Model: The classic shareware model is a bit like a Ponzi scheme when the profit is divided among the paying users. To avoid this, the lottery system uses a percentage of the profit from paying members as prize money and gives it to a random user. This encourages users to pay for the software in order to play in the lottery, but unregistered users can still freely use the software. It also encourages users to ask others to pay for it in order to increase the price money, or even to pay for it several times. The maker of the software can set up a draw every month or so. The important thing to realize about this system is that the benefit the user gets from paying for the software is in full control of the maker. If the maker blocks certain features in the software to encourage the user, s/he has no control over whether the user finds a hack or a serial somewhere and gets the benefit for free. With lottery shareware the maker can make sure only the paying users have the chance to win.
And these are just the things I thought of. Any of these things can have a myriad of variations, and they can exist side by side or as combinations as well. I think we really need to look for alternatives to the normal proprietary system, because the freely copying of tangible objects is just around the corner, even complete houses!