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Directed evolution -- the video game!

Joined
Jan 30, 2006
Messages
641
I don't usually go in for those long involved video games, but this just might prove irresistible. It's by the same guy who did The Sims. Keep watching -- it gets more and more amazing as you go along. You can tell the audience he's demoing to is collectively going, "Holy crap!".
 
Woot!

Back around 1990 there was an Amiga game that was basically the same, only about a thousand times less sophisticated. This looks extremely cool.
 
Saltationist heresy!

Seriously though, that game looks like a work of genius. Could also have quite an educational effect if it ships on the XBox 360.
 
Wow, that's a whole lot of genres in one game.

Back around 1990 there was an Amiga game that was basically the same, only about a thousand times less sophisticated. This looks extremely cool.

Eco, published by Ocean?
 
:jaw-dropp

I'm speechless.

I want one, too. NOW!

I want to have a civilisation that develops underwater without ever going on land and without stupid protective bubbles around their towns.

I want a new intelligent species to develop on a planet that already has one. Both on land and underwater. And then a worls woth one of tem on land and one under water.

And I guess I want at least five new state of the art computers to run my little universe.
 
Wow, I've been waiting for something like this for ages i.e. something that generates dynamic content rather than just revealing existing content in the form of animations etc. :D

I'll definitely be getting hold of that if/when it comes out.
 
Cool looking new games are not allowed until I get another computer that can run them.
 
Cool looking new games are not allowed until I get another computer that can run them.
Ah, but where will your motivation be for getting another computer without cool new games to play? ;)
 
I remember typing in a evolution simulator listing from a computer magazine 20 years ago all in basic about 3,000 lines long, and after debugging it ran a evolution tree on molecules and how they mutated and changed in accordance with what wsa known about eovuutionary mechanisms at the time.

I left running for a week and the results were very intricate and complex structures.
 
I remember typing in a evolution simulator listing from a computer magazine 20 years ago all in basic about 3,000 lines long, and after debugging it ran a evolution tree on molecules and how they mutated and changed in accordance with what wsa known about eovuutionary mechanisms at the time.

I left running for a week and the results were very intricate and complex structures.
That wasn't Dawkins' Biomorphs, was it? I remember the first issue of Computing with the Amstrad CPC that I bought (would have been 1987, I think) had an implementation of that as an utterly enormous type-in. 'Breed Your Own Biomorph', I think it was called (why do I remember that?).
 
That wasn't Dawkins' Biomorphs, was it? I remember the first issue of Computing with the Amstrad CPC that I bought (would have been 1987, I think) had an implementation of that as an utterly enormous type-in. 'Breed Your Own Biomorph', I think it was called (why do I remember that?).

Thats the one yes I spent a week typing it into my CPC6128.
 

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